Fusion of Smart, Multimedia and Computer Gaming Technologies
Research, Systems and Perspectives| By: | Dharmendra Sharma |
| Publisher: | Springer Nature |
| Print ISBN: | 9783319146447 |
| eText ISBN: | 9783319146454 |
| Edition: | 0 |
| Copyright: | 2015 |
| Format: | Page Fidelity |
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This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: ·Smart Gamification and Smart Serious Games. ·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. ·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. ·Evaluation of Student Knowledge using an e-Learning Framework. ·The iTEC Eduteka. ·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. ·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.