Using Digital Games as Assessment and Instruction Tools
| By: | Ryan L, Schaaf |
| Publisher: | Solution Tree Press |
| Print ISBN: | 9781935542537 |
| eText ISBN: | 9781936764525 |
| Edition: | 1 |
| Copyright: | 2015 |
| Format: | Reflowable |
Lifetime - $31.19
eBook Features
Instant Access
Purchase and read your book immediately
Read Offline
Access your eTextbook anytime and anywhere
Study Tools
Built-in study tools like highlights and more
Read Aloud
Listen and follow along as Bookshelf reads to you
Details
Table of Contents
Combine hard work and deep fun in classrooms with digital game–based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.