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Cover image for book Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

By:Richard A. Hawley
Publisher:Packt Publishing
Print ISBN:9781849699396
eText ISBN:9781849699402
Edition:1
Copyright:2013
Format:Reflowable

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Book Description

This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If you’re a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.

What you will learn

  • Start a new GROME project
  • Learn the caveats and tricks of terrain scale in game engines
  • Create heightmaps using procedural functions
  • Use masks and layers to combine effects
  • Paint textures and map them using simple rules
  • Create 3D meshes of heightmaps for mobile games
  • Export heightmaps and splat terrain for Unity3D
  • Export heightmaps and textures for UDK
  • Export Grome scenes for the Ogre3D Graphite engine

Who this book is for

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