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Cover image for book Direct3D Rendering Cookbook

Direct3D Rendering Cookbook

By:Justin Stenning
Publisher:Packt Publishing
Print ISBN:9781849697101
eText ISBN:9781849697118
Edition:1
Copyright:2014
Format:Reflowable

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Book Description

This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.

What you will learn

  • Set up a Direct3D application and perform realtime 3D rendering with C# and SharpDX
  • Learn techniques for debugging your Direct3D application
  • Render a 3D environment with lights, shapes, and materials
  • Explore character animation using bones and vertex skinning
  • Create additional surface detail using tessellation with displacement mapping and displacement decals
  • Implement image postprocessing tasks within compute shaders
  • Use realtime deferred rendering techniques to implement improved shading for lighting and shadows
  • Learn to Program the graphics pipeline with shaders using HLSL implemented by Shader Model 5

Who this book is for

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