Direct3D Rendering Cookbook
| By: | Justin Stenning |
| Publisher: | Packt Publishing |
| Print ISBN: | 9781849697101 |
| eText ISBN: | 9781849697118 |
| Edition: | 1 |
| Copyright: | 2014 |
| Format: | Reflowable |
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Table of Contents
Book Description
This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.What you will learn
- Set up a Direct3D application and perform realtime 3D rendering with C# and SharpDX
- Learn techniques for debugging your Direct3D application
- Render a 3D environment with lights, shapes, and materials
- Explore character animation using bones and vertex skinning
- Create additional surface detail using tessellation with displacement mapping and displacement decals
- Implement image postprocessing tasks within compute shaders
- Use realtime deferred rendering techniques to implement improved shading for lighting and shadows
- Learn to Program the graphics pipeline with shaders using HLSL implemented by Shader Model 5