XNA 4 3D Game Development by Example: Beginner's Guide
| By: | Kurt Jaegers |
| Publisher: | Packt Publishing |
| Print ISBN: | 9781849687089 |
| eText ISBN: | 9781849687096 |
| Edition: | 1 |
| Copyright: | 2012 |
| Format: | Reflowable |
Lifetime - $39.59
eBook Features
Instant Access
Purchase and read your book immediately
Read Offline
Access your eTextbook anytime and anywhere
Study Tools
Built-in study tools like highlights and more
Read Aloud
Listen and follow along as Bookshelf reads to you
Details
Table of Contents
Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.
Key Features
- Learn the structure of a 3D world and how to implement a variety of 3D techniques including terrain generation and 3D model rendering.
- Build three different types of 3D games step-by-step, including a first-person maze game, a battlefield tank game, and a 3D sidescrolling action game on the surface of Mars.
- Learn to utilize High Level Shader Language (HLSL) to add lighting and multi-texturing effects to your 3D scenes.
Book Description
Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.What you will learn
- The core concepts of 3D graphics and how XNA describes the 3D world
- Build a 3D maze that the player can explore in search of the mysterious spinning cube
- Create 3D terrain based on a 2D height map image, adding texturing and lighting to the terrain s surface
- Load, display and animate 3D models
- Build a button-based user interface overlay for your 3D game
- Create a billboard particle system to produce dynamic explosions
- Build a skybox to give your worlds full 3D backgrounds
- Detect collisions between 3D objects and have your game react accordingly