OpenLayers Cookbook
| By: | Antonio Santiago |
| Publisher: | Packt Publishing |
| Print ISBN: | 9781849517843 |
| eText ISBN: | 9781849517850 |
| Edition: | 1 |
| Copyright: | 2012 |
| Format: | Reflowable |
Lifetime - $34.79
eBook Features
Instant Access
Purchase and read your book immediately
Read Offline
Access your eTextbook anytime and anywhere
Study Tools
Built-in study tools like highlights and more
Read Aloud
Listen and follow along as Bookshelf reads to you
Details
Table of Contents
The best method to learn the many ways OpenLayers can be used to render data on maps is to dive straight into these recipes. With a mix of basic and advanced techniques, it's ideal for JavaScript novices and experts alike.
Key Features
- Understand the main concepts about maps, layers, controls, protocols, events etc
- Learn about the important tile providers and WMS servers
- Packed with code examples and screenshots for practical, easy learning
Book Description
Data visualization and analysis has become an important task for many companies. Understanding the basic concepts of GIS and knowing how to visualize data on a map is a required ability for many professionals today. OpenLayers is a JavaScript library to load, display, and render maps from multiple sources on web pages."OpenLayers Cookbook" teaches how to work with OpenLayers, one of the most important and complete open source JavaScript libraries.Through an extensive set of recipes, this book shows how to work with the main concepts required to build a GIS web applicationñ maps, raster and vector layers, styling, theming, and so on."OpenLayers Cookbook" includes problem solving and how-to recipes for the most common and important tasks. A wide range of topics are covered.The range of recipes includes: creating basic maps, working with raster and vector layers, understanding events and working with main controls, reading features from different data sources, styling features, and understanding the underlying architecture."OpenLayers Cookbook" describes solutions and optimizations to problems commonly found.What you will learn
- Create maps, understand projection and other important properties
- Add raster and vector layers
- Work with important tile providers
- Work with OGCs WMS and WFS compliant servers
- Read/write features from/to different data sources
- Style features to improve their visualization
- Understand events and work with the main controls