Blender Game Engine: Beginner's Guide
| By: | Victor Kuller Bacone |
| Publisher: | Packt Publishing |
| Print ISBN: | 9781849517027 |
| eText ISBN: | 9781849517034 |
| Edition: | 1 |
| Copyright: | 2012 |
| Format: | Reflowable |
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Details
Table of Contents
The non programmer s guide to creating 3D video games with this book and ebook.
Key Features
- Use Blender to create a complete 3D video game
- Ideal entry level to game development without the need for coding
- No programming or scripting required
Book Description
Blender Game Engine is the part of the Blender 3D editor used to create actual 3D video games. It's the ideal entry level game development environment because you don't even need to learn to program. Create a complete game using Bender's innovative logic bricks."Blender Game Engine: Beginner's Guide" is the ideal introduction to game development. Using only logic bricks, the reader will create a complete game in Blender. By the end of the book the reader will be able to use their skills to create their own 3D games.What you will learn
- How to control game characters
- Setting up a complete game level
- Creating spawn points for your player character
- Modify enemy behavior without needing to use scripts
- Set up collision detection and enemy AI
- Import freely available 3D game assets for use in your game
- How to master Blender s logic editor