Lua Game Development Cookbook
| By: | Mário Kašuba |
| Publisher: | Packt Publishing |
| Print ISBN: | 9781849515504 |
| eText ISBN: | 9781849515511 |
| Edition: | 1 |
| Copyright: | 2015 |
| Format: | Reflowable |
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Details
Table of Contents
Book Description
This book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch. The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a more efficient form. Algebra and matrix operations are required in order to understand advanced topics in Chapter 4, Graphics – Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics – Modern Method with OpenGL 3.0+. Sample demonstrations are coupled with binary libraries for Windows and Linux operating systems for convenience.What you will learn
- Set up OpenGL graphics along with GLSL shaders
- Use lighting and graphical effects
- Create animated game characters using Box2D library
- Load and use textures, fonts, and 3D models
- Design and implement a graphical user interface
- Integrate simple Artificial Intelligence for pathfinding
- Implement networking support
- Use data structures in programming