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Cover image for book Lua Game Development Cookbook

Lua Game Development Cookbook

By:Mário Kašuba
Publisher:Packt Publishing
Print ISBN:9781849515504
eText ISBN:9781849515511
Edition:1
Copyright:2015
Format:Reflowable

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Book Description

This book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch. The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a more efficient form. Algebra and matrix operations are required in order to understand advanced topics in Chapter 4, Graphics – Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics – Modern Method with OpenGL 3.0+. Sample demonstrations are coupled with binary libraries for Windows and Linux operating systems for convenience.

What you will learn

  • Set up OpenGL graphics along with GLSL shaders
  • Use lighting and graphical effects
  • Create animated game characters using Box2D library
  • Load and use textures, fonts, and 3D models
  • Design and implement a graphical user interface
  • Integrate simple Artificial Intelligence for pathfinding
  • Implement networking support
  • Use data structures in programming

Who this book is for

This book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch.

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