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Cover image for book Cocos2d-x by example (update)

Cocos2d-x by example (update)

By:Roger Engelbert
Publisher:Packt Publishing
Print ISBN:9781785288852
eText ISBN:9781785281075
Edition:1
Copyright:2015
Format:Reflowable

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Book Description

If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.

What you will learn

  • Add timesaving and funlooking animations to your projects
  • Make your games look cooler with particle effects
  • Draw lines, circles, and other primitives on the screen
  • Create place holder sprites to quickly test your game ideas
  • Load external data into your games
  • Create projects and deploy them to iOS and Android
  • Prepare your game for a variety of screen sizes and resolutions
  • Use the CocosIDE and the Lua bindings to develop a game

Who this book is for

If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.

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