Cocos2d-x by example (update)
| By: | Roger Engelbert |
| Publisher: | Packt Publishing |
| Print ISBN: | 9781785288852 |
| eText ISBN: | 9781785281075 |
| Edition: | 1 |
| Copyright: | 2015 |
| Format: | Reflowable |
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Details
Table of Contents
Book Description
If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.What you will learn
- Add timesaving and funlooking animations to your projects
- Make your games look cooler with particle effects
- Draw lines, circles, and other primitives on the screen
- Create place holder sprites to quickly test your game ideas
- Load external data into your games
- Create projects and deploy them to iOS and Android
- Prepare your game for a variety of screen sizes and resolutions
- Use the CocosIDE and the Lua bindings to develop a game