Blender Cycles: Materials and Textures Cookbook, Third Edition
| By: | Enrico Valenza |
| Publisher: | Packt Publishing |
| Print ISBN: | 9781784399931 |
| eText ISBN: | 9781784399924 |
| Edition: | 3 |
| Copyright: | 2015 |
| Format: | Reflowable |
Lifetime - $39.59
eBook Features
Instant Access
Purchase and read your book immediately
Read Offline
Access your eTextbook anytime and anywhere
Study Tools
Built-in study tools like highlights and more
Read Aloud
Listen and follow along as Bookshelf reads to you
Details
Table of Contents
Book Description
This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.What you will learn
- Create a basic Cycles material by mixing the shader components
- Connect nodes of different kinds to build more advanced materials
- Add nodebased textures to the shaders
- Create both simple and complex materials following stepbystep recipes
- Switch the shader components easily without affecting a possibly complex network of links
- Parent and rename the nodes to better organize the Node Editor window
- Build material interfaces for general use in complex materials by grouping the shaders inside groups
- Set up light sources and world global illumination