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Cover image for book Blender Cycles: Materials and Textures Cookbook, Third Edition

Blender Cycles: Materials and Textures Cookbook, Third Edition

By:Enrico Valenza
Publisher:Packt Publishing
Print ISBN:9781784399931
eText ISBN:9781784399924
Edition:3
Copyright:2015
Format:Reflowable

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Book Description

This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.

What you will learn

  • Create a basic Cycles material by mixing the shader components
  • Connect nodes of different kinds to build more advanced materials
  • Add nodebased textures to the shaders
  • Create both simple and complex materials following stepbystep recipes
  • Switch the shader components easily without affecting a possibly complex network of links
  • Parent and rename the nodes to better organize the Node Editor window
  • Build material interfaces for general use in complex materials by grouping the shaders inside groups
  • Set up light sources and world global illumination

Who this book is for

This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.

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