Unreal Engine 4 AI Programming Essentials
| By: | Peter Newton |
| Publisher: | Packt Publishing |
| Print ISBN: | 9781784393120 |
| eText ISBN: | 9781784396558 |
| Edition: | 1 |
| Copyright: | 2016 |
| Format: | Reflowable |
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Details
Table of Contents
Create responsive and intelligent game AI using Blueprints in Unreal Engine 4
Key Features
- [*]Understand and apply your Game AI better through various projects such as adding randomness and probability, and introducing movement
- [*]Configure and debug Game AI logic using multiple methodologies
- [*] Bridge the gap between your knowledge and Game AI in Unreal Engine 4
Book Description
Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.What you will learn
- ? Understand the fundamental components of game AI within Unreal Engine 4
- ? Skillfully introduce game AI within Unreal Engine 4
- ? Configure, customize, and assign navigation and AI components to your pawn
- ? Create, debug, and analyze game AI behavior
- ? Design responsive game AI using the Behavior Tree methodology
- ? Create smart objects designed to interact with AI
- ? Utilize advanced AI features within your project to maximize the user experience