Back to results
Cover image for book Unreal Engine 4 AI Programming Essentials

Unreal Engine 4 AI Programming Essentials

By:Peter Newton
Publisher:Packt Publishing
Print ISBN:9781784393120
eText ISBN:9781784396558
Edition:1
Copyright:2016
Format:Reflowable

eBook Features

Instant Access

Purchase and read your book immediately

Read Offline

Access your eTextbook anytime and anywhere

Study Tools

Built-in study tools like highlights and more

Read Aloud

Listen and follow along as Bookshelf reads to you

Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

Key Features

  • [*]Understand and apply your Game AI better through various projects such as adding randomness and probability, and introducing movement
  • [*]Configure and debug Game AI logic using multiple methodologies
  • [*] Bridge the gap between your knowledge and Game AI in Unreal Engine 4

Book Description

Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.

What you will learn

  • ? Understand the fundamental components of game AI within Unreal Engine 4
  • ? Skillfully introduce game AI within Unreal Engine 4
  • ? Configure, customize, and assign navigation and AI components to your pawn
  • ? Create, debug, and analyze game AI behavior
  • ? Design responsive game AI using the Behavior Tree methodology
  • ? Create smart objects designed to interact with AI
  • ? Utilize advanced AI features within your project to maximize the user experience

Who this book is for

This book is for programmers and artists who want to expand their knowledge of game AI in relation to Unreal Engine 4. You are recommended to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into game AI.

• 2026 © SAU Tech Bookstore. All Rights Reserved.