Back to results
Cover image for book SFML Blueprints

SFML Blueprints

By:Maxime Barbier
Publisher:Packt Publishing
Print ISBN:9781784398477
eText ISBN:9781784395773
Edition:1
Copyright:2015
Format:Reflowable

eBook Features

Instant Access

Purchase and read your book immediately

Read Offline

Access your eTextbook anytime and anywhere

Study Tools

Built-in study tools like highlights and more

Read Aloud

Listen and follow along as Bookshelf reads to you

Book Description

This book is for developers who have knowledge of the basics of the SFML library and its capabilities in 2D game development. Minimal experience with C++ is required.

What you will learn

  • Build a complete game and integrate advanced features by adding a multiplayer layer
  • Get to grips with SFML resources and build a generic and reusable resource manager
  • Gather knowledge about different entity models and build your own 2D games
  • Explore the Box2D engine and add physics properties to your game
  • Add a nice user interface to your game to make it more user friendly
  • Discover the SFGUI library and learn how to customize your game
  • Delve into the importance of multithreading and boost your code
  • Add networking and learn about serialization and database management using Sqlite3

Who this book is for

This book is for developers who have knowledge of the basics of the SFML library and its capabilities in 2D game development. Minimal experience with C++ is required.

• 2026 © SAU Tech Bookstore. All Rights Reserved.