Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
| By: | Jos Dirksen |
| Publisher: | Packt Publishing |
| Print ISBN: | 9781784392215 |
| eText ISBN: | 9781784391027 |
| Edition: | 1 |
| Copyright: | 2015 |
| Format: | Reflowable |
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Table of Contents
Book Description
If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.What you will learn
- Use the different geometries that are provided by Three.js
- Apply realistic lighting and shadows to the 3D objects you have created
- Use the different camera controls provided by Three.js to effortlessly navigate around your 3D scene
- Make use of advanced textures on materials to create realisticlooking 3D objects by using bump maps, normal maps, specular maps, and light maps
- Import and animate models from external formats, such as OBJ, STL, Collada, and many more
- Create and run animations using morph targets and bone animations
- Explore the Physijs JavaScript library to apply physics to your 3D objects
- Interact directly with WebGL by creating custom vertex and fragment shaders