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Cover image for book Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

By:Jos Dirksen
Publisher:Packt Publishing
Print ISBN:9781784392215
eText ISBN:9781784391027
Edition:1
Copyright:2015
Format:Reflowable

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Book Description

If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

What you will learn

  • Use the different geometries that are provided by Three.js
  • Apply realistic lighting and shadows to the 3D objects you have created
  • Use the different camera controls provided by Three.js to effortlessly navigate around your 3D scene
  • Make use of advanced textures on materials to create realisticlooking 3D objects by using bump maps, normal maps, specular maps, and light maps
  • Import and animate models from external formats, such as OBJ, STL, Collada, and many more
  • Create and run animations using morph targets and bone animations
  • Explore the Physijs JavaScript library to apply physics to your 3D objects
  • Interact directly with WebGL by creating custom vertex and fragment shaders

Who this book is for

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