Learning Cocos2d-x Game Development
| By: | Siddharth Shekar |
| Publisher: | Packt Publishing |
| Print ISBN: | 9781783988266 |
| eText ISBN: | 9781783988273 |
| Edition: | 1 |
| Copyright: | 2014 |
| Format: | Reflowable |
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Details
Table of Contents
Book Description
If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.What you will learn
- Configure and create a Cocos2dx project on Windows
- Understand the basics of Cocos2dx classes such as CCScene, CCLayer, and CCSprite
- Develop different control schemes using buttons, a gyroscope, and a custom touch area
- Implement various methods for collision detection such as circle collision and bounding box collision
- Discover how to add and remove objects from the screen and update the score as well as Gameover condition
- Get to grips with the tools used to create spritesheets as well as custom fonts and design particles
- Integrate ads and inapp purchases in the game to monetize the game