Cocos2d-X Game Development Blueprints
| By: | Karan Sequeira |
| Publisher: | Packt Publishing |
| Print ISBN: | 9781783985265 |
| eText ISBN: | 9781783985272 |
| Edition: | 1 |
| Copyright: | 2015 |
| Format: | Reflowable |
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Details
Table of Contents
Book Description
If you are a proficient Cocos2d game developer who wants to enhance his or her game development skill set using Cocos2d-x to build different types of games, this book is for you.What you will learn
- Take advantage of the open source nature of Cocos2dx by extending the engine to customize and add your own features to it
- Design games with levelbased and timebased difficulty progression, which are very addictive and keeps users engaged
- Maximize user interaction by implementing intuitive gestures and tilt controls
- Implement advanced physics engine features such as PreSolve and PostSolve events
- Add realism to your game by using a touch event, and use it to control a game
- Implement circletocircle collision detection in your games
- Build the same project on multiple platforms, such as Android and Windows, effortlessly