Back to results
Cover image for book Gaming Programs for All Ages at the Library

Gaming Programs for All Ages at the Library

A Practical Guide for Librarians
By:Tom Bruno
Publisher:Bloomsbury USA
Print ISBN:9781538108208
eText ISBN:9781538108215
Edition:1
Format:Reflowable

eBook Features

Instant Access

Purchase and read your book immediately

Read Offline

Access your eTextbook anytime and anywhere

Study Tools

Built-in study tools like highlights and more

Read Aloud

Listen and follow along as Bookshelf reads to you

Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive!

Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including:

how to make the case for library gaming with your administration, how to acquire and loan gaming materials (whether or not you have the budget for them!),how to publicize your library gaming programming, and how to incorporate other library units into the gaming experience.
Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you’ll also learn about promotion, assessment, and experiential learning opportunities

• 2026 © SAU Tech Bookstore. All Rights Reserved.