Game Physics Engine Development
How to Build a Robust Commercial-Grade Physics Engine for your Game| By: | Ian Millington |
| Publisher: | Taylor & Francis |
| Print ISBN: | 9781138403123 |
| eText ISBN: | 9781498717588 |
| Edition: | 2 |
| Copyright: | 2010 |
| Format: | Reflowable |
Lifetime - $76.79
eBook Features
Instant Access
Purchase and read your book immediately
Read Offline
Access your eTextbook anytime and anywhere
Study Tools
Built-in study tools like highlights and more
Read Aloud
Listen and follow along as Bookshelf reads to you
Details
Table of Contents
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne