Collision Detection in Interactive 3D Environments
| By: | Gino van den Bergen |
| Publisher: | Taylor & Francis |
| Print ISBN: | 9781558608016 |
| eText ISBN: | 9781482297997 |
| Edition: | 1 |
| Copyright: | 2003 |
| Format: | Page Fidelity |
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The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f