Teach Like a Gamer
Adapting the Instructional Design of Digital Role-Playing Games| By: | Carly Finseth |
| Publisher: | McFarland & Company, Inc., Publishers |
| Print ISBN: | 9781476670546 |
| eText ISBN: | 9781476631820 |
| Edition: | 0 |
| Copyright: | 2018 |
| Format: | Reflowable |
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Table of Contents
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.