Back to results
Cover image for book A Selective History of 'Bad' Video Games

A Selective History of 'Bad' Video Games

Unfulfilled Potential, Interesting Mistakes and Downright Clunkers
By:Michael Greenhut
Publisher:Open Road Integrated Media, Inc.
Print ISBN:9781399016179
eText ISBN:9781399016209
Edition:0
Format:Page Fidelity

eBook Features

Instant Access

Purchase and read your book immediately

Read Offline

Access your eTextbook anytime and anywhere

Study Tools

Built-in study tools like highlights and more

Read Aloud

Listen and follow along as Bookshelf reads to you

For video game fans, a history of the gaming industry's most unusual games and interesting flops, as reviewed by a contemporary game developer. Did you grow up playing video games when you had to wait online to get them? Do you remember the bad, weird, or otherwise underrated video games of your youth? Did you like a few of them more than your friends did? A Selective History of 'Bad' Video Games will walk you down memory lane and perform unholy excavations of games you remember, games you've forgotten, and games you never knew you wanted to read about during your lunch break. From a seemingly nude Atari 2600 karate referee to a basketball star doing martial arts to a tiger that speaks broken English and walks through walls, the book will try to uncover what the developers were thinking—and occasionally succeed. While there's been some recent coverage of the most famously "bad" video game—E.T.—this book starts there and continues on to 40 other curiously (or unsurprisingly) unsuccessful video games during the first few decades of the industry's lifespan. Written by a modern day video game developer, the book explores why these games failed, whether or not they truly deserved it, and what could have made them better. The covered games include screen shots that capture awkward moments, irreverent captions, and pages of tongue-in-cheek psychoanalysis.