From Pac-Man to Pop Music
Interactive Audio in Games and New Media| By: | Karen Collins |
| Publisher: | Taylor & Francis |
| Print ISBN: | 9780754662112 |
| eText ISBN: | 9781351217729 |
| Edition: | 1 |
| Copyright: | 2008 |
| Format: | Reflowable |
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Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.