Aesthetics and Design for Game-based Learning
| By: | Michele D. Dickey |
| Publisher: | Taylor & Francis |
| Print ISBN: | 9780415720960 |
| eText ISBN: | 9781317961376 |
| Edition: | 1 |
| Copyright: | 2015 |
| Format: | Reflowable |
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.