Character Modeling with Maya and ZBrush
Professional polygonal modeling techniques| By: | Jason Patnode |
| Publisher: | Taylor & Francis |
| Print ISBN: | 9780240520346 |
| eText ISBN: | 9781136141812 |
| Edition: | 1 |
| Copyright: | 2008 |
| Format: | Reflowable |
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Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel