Game and Graphics Programming for iOS and Android with OpenGL ES 2.0
| By: | Romain Marucchi Foino |
| Publisher: | Wiley Professional Development (P&T) |
| Print ISBN: | 9781119975915 |
| eText ISBN: | 9781119976264 |
| Edition: | 1 |
| Format: | Page Fidelity |
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All you need to know about developing sophisticated apps and games for smart devices Smart devices have increasingly better graphical capabilities, raising the expectations of users who want to experience graphically beautiful and sophisticated applications. This helpful book gets you up to speed quickly with all that Open GL ES 2.0 has to offer for hardware-accelerated graphical rendering on embedded devices. Chapters walk you through the development of a real-world mobile app with live code that lets you work with all the best features and tools that Open GL ES 2.0 has to offer. Starts with a project template that can be applied to both iOS and Android platforms, then dives into hardcore features of OpenGL Explores drawing canvas and advanced materials and texturing Discusses geometry, texture, and transformation as well as geometry data optimization Details path finding, lighting effects, and character animation Get started developing applications for your smart device today with Beginning Open GL ES 2.0 for Smart Devices.