Project Management For Dummies, UK Edition
| By: | Nick Graham; Stanley E. Portny |
| Publisher: | Wiley Professional Development (P&T) |
| Print ISBN: | 9780470711194 |
| eText ISBN: | 9780470972199 |
| Edition: | 1 |
| Copyright: | 2011 |
| Format: | Page Fidelity |
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In todays time-pressured, cost-conscious global business environment, tight project deadlines and stringent expectations are the norm. Project Management For Dummies shows business professionals what works and what doesnt by examining the fields best practices. Readers will learn how to organise, estimate, and schedule projects more efficiently. They discover how to manage deliverables, issue changes, assess risks, maintain communications, and live up to expectations by making the most of the latest technology and software and by avoiding common problems that can trip up even the best project managers. This adaptation includes: The latest methods to manage resources and stay on track and within budget Coverage for dealing with the pros and cons of virtual teams Tips and information on setting realistic expectations and meeting everyones needs Methods and strategies to get tasks done with minimal staff Tips and advice for motivating a project team The latest concepts and fundamentals behind best-practice project management techniques The mindset and skill set of todays most effective project managers--what it really takes to guarantee a successful project Information on how to involve project audiences by conducting a Stakeholder Analysis Trends and tough project types Assessment tools to determine strengths and weaknesses for everything from choosing software to selecting a project team Tactics for team motivation and the hottest risk management strategies Project Management For Dummies contents include: Introduction Part I: Understanding Expectations (The Who, What, and Why of Your Project) Chapter 1: Project Management: The Key to Achieving Results Chapter 2: Clarifying What Youre Trying to Accomplish -- and Why Chapter 3: Knowing Your Projects Audience: Involving the Right People Chapter 4: Developing Your Game Plan: Getting from Here to There. Part II: Determining When and How Much Chapter 5: You Want This Project Done When? Chapter 6: Establishing Whom You Need, How Much, and When Chapter 7: Planning for Other Resources and Developing the Budget Chapter 8: Dealing with Risk and Uncertainty Part III: Putting Your Team Together Chapter 9: Aligning the Key Players for Your Project Chapter 10: Defining Team Members Roles and Responsibilities Chapter 11: Starting Your Team Off on the Right Foot Part IV: Steering the Ship: Managing Your Project to Success Chapter 12: Tracking Progress and Maintaining Control Chapter 13: Keeping Everyone Informed Chapter 14: Encouraging Peak Performance by Providing Effective Leadership Chapter 15: Bringing Your Project to Closure Part V: Taking Your Project Management to the Next Level Chapter 16: Managing Multiple Projects Chapter 17: Using Computer Software to Up Your Game Chapter 18: Monitoring Project Performance with Earned Value Management Part VI: The Part of Tens Chapter 19: Ten Questions to Help You Plan Your Chapter 20: Ten Tips for Being a Better Project Manager Appendix A: Glossary Appendix B: Combining the Techniques into Smooth Flowing Processes Index